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CINEMA 4D - State-of-the-Art Technology for 3D Graphics

From the very beginning, MAXON has always been one of the first developers of 3D software to integrate important new technologies into its applications. MAXON demonstrated its ability to create fast, stable and easy to learn applications with its very first product. Multiprocessor support, multithreading, hyperthreading and DualCore support are just a few of the technologies MAXON has integrated into its applications over the years.

2008 - CINEMA 4D for 64-Bit Macintosh
Thanks to MAXON CINEMA 4D's modular development technology MAXON was able to release a Universal Binary version immediately following Apple's shipping of its new DualCore-processor iMacs. MAXON is the first developer worldwide to make a Universal Binary version available - and Apple users can already take advantage of the power of their new Intel-based Macintosh computers.

2006 - CINEMA 4D for Intel-Macs
Apple liefert die ersten Intel-basierten Macintosh-Computer aus - und MAXON liefert wieder als erster Hersteller CINEMA 4D als angepasstes Universal Binary

2005 - CINEMA 4D for 64-Bit Windows
MAXON released a 64-bit version of CINEMA 4D immediately following the availability of the Windows 64-Bit Edition. Professional users in particular were able to quickly benefit from the up to 1 TeraByte of available RAM on systems running with Windows Server technology.

2005 - Multicore Processors
CINEMA 4D users benefited from an average increase in performance of 80% in 2005 as the first DualCore systems were introduced. This only served to underscore and reinforce CINEMA 4D's position as one of fastest renderers on the market.

2003 - Hyperthreading
This technology was quickly integrated into CINEMA 4D after Intel introduced it and provided the render engine with even more power.

2002 - 95% system-independant Code
2002 marked the release of CINEMA 4D R8, whose code was 95% OS-autonomous. This made developing the software easier, decidedly faster and more error-free.

2001 - Mac OS X native Version
In the same year Apple introduced MAc OS X, MAXON introduced a Mac OS X native version of CINEMA 4D and thus became the first developer worldwide to release a professional graphics application of this kind.

2000 - 3D-Painting in the Rendered Image
This groundbreaking BodyPaint 3D lets users paint on rendered images using MAXON's own Raybrush technology. This unique feature still lets BodyPaint 3D stand in a league of its own. BodyPaint 3D has nowadays become a standard tool in every major CG production studio.

2000 - Completely Customizable Interface and Unicode Support
Also in 2000, CINEMA 4D Release 6 was made available. One of its preeminent improvements was the completely customizable GUI, unmatched in its flexibility. Even today, CINEMA 4D remains one of the few applications with such a high degree of flexibility in the configuration of its GUI.

2000 - CINEBENCH
MAXON is setting the de facto standard for real-world speed tests with CINEBENCH. MAny hardware reviewers have since made CINEBENCH their standard benchmarking tool for testing.

1998 TCP-IP-based Network Rendering
NET Render stirred up the market with such one-of-a-kind features as browser administration, automatic load balancing and safe recovery.

1997 - Multithreading
MAXON implements the basics for mutliprocessor support. The achieved speed gain still sets standards today.

1996 - Multiplattform
The Windows and Macitnosh versions of CINEMA 4D V4 share already 70% program code. This makes developing the application easier and less error-prone.

 

 


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