Non-Linear Animation ¡E Ghosting ¡E Render Speed ¡E Collada ¡E License Server ¡E Projection Man ¡E

3D Painting ¡E Service Agreement ¡E Improvements ¡E New Feature List ¡E Advanced Render 3

Non-Linear Animation

Move beyond the keyframe with the new non-linear animation system in CINEMA 4D Release 11. With non-linear animation, it's easy to build, layer and loop discreet motions containing hundreds of keyframes in complex hierarchies. You can easily block out animation based on predefined motions and build upon the basic movement by overlaying additional keyframes or motions.

Animation Layers

Animation layers allow you to build up a complex movement from individual layers, much like editing an image. You can block out the basic movement on one layer, then refine the motion with secondary animation layered on top. Define the "opacity" of each animation layer to control its influence over the final movement. In fact, you can animate the mix strength of each layer. Animation layers even work with complex hierarchies, allowing you to layer the animation of even the most complex character rigs.

Motion Clips

Motion Clips provide true non-linear animation functionality by allowing you to group complex keyframe animations on an entire hierarchy into a single clip that can be easily moved, layered or looped. Whether you're building motions for a character, defining presets animations for motion graphics or designing mechanical simulations, you can easily create a library of motions that can be dragged and dropped like video clips to define the final animation.

CINEMA 4D automatically blends between each motion, or allows you to define the length and curve of the transition. Each clip can easily be looped, scaled or cropped; and just as with animation layers, motion clips can be layered with individual mix strength settings for each layer. The animation itself can be easily repositioned in 3D space using CINEMA 4D's new Pivot Object, making it easy to integrate your motions with one another and place the animation within the 3D environment.

Pivots

These little helpers come in handy if you need to change the direction of e.g. a walking character, without changing the walkcycle itself. Or if the character walks upon a moving surface (elevator, escalator). In this case only the pivot needs to be animated (move or rotate) and the character follows immediately.

 
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Ghosting

Ghosting, also known as onion-skinning, is a technique from traditional 2D animation which allows you to analyze a series of frames of animated objects before and after the frame you are currently viewing.

This enables you to easily analyze the animation of an object, so you can fine-tune its motion. Release 11 incorporates the ability to show all or selected frames, in different display modes (object, points, axis, trails, and speed vector) for meticulous animation control. It's even possible to define fixed keyframes that stay visible during the whole playback of an animation.

 
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Twice as fast

While CINEMA 4D has always been known to be fast, our developers are never ones to rest on their laurels. Once again, they have been able to squeeze out even more processing power from the latest CPUs. In a test of over 29 different scenes and settings, Release 11 rendered an average of twice as fast as Release 10.5. Of course, results will vary depending on the project and render settings.

Test System Windows

* Intel Core2Quad Q6600
* 2,4 GHZ
* Windows XP Professional
SP 2

Test System Mac OS X

* 2x Intel Dual-Core Xeon
* 2,66 GHz
* Mac OS X 10.5.3

Release 11 Rendering Test

Methodology

Types of Project Files
The majority of scenes tested were real world projects supplied by customers. The features used included various light and shadow types, Global Illumination, Hair, Sketch & Toon, Depth of Field, Ambient Occlusion, and more. Still images were rendered in resolutions ranging from 640x480 to 16K, with varying anti-aliasing and post effects applied.

Testing Procedure
All scenes were first rendered with Release 10.506 for reference. Then all scenes were rendered in the final Beta Release 11.003. Images were then compared with difference method to determine any aberrations.

Results
Render times were results valued in a speed factor (old time / new time). The two highest and two lowest values were excluded from the median. The remaining test scores resulted in a speed up factor of 2.1. Render quality differences between releases was not factored in because it could not be qualitatively measured.

1.3x Faster

1.6x Faster

2.6x Faster

3.2x Faster

5.4x Faster

9.5x Faster

 
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Collada Support
Staying true to MAXON¡¦s commitment to integration, Release 11 now supports Collada, an open standard XML-based format that facilitates the transfer of 3D assets between applications. Exchanging scenes with other 3D applications is now easier than ever for diverse DCC production pipelines. CINEMA 4D¡¥s support of the Collada provides for comprehensive exchange of scenes including geometry, hierarchies, weighting, UVs, normals, and animation.

Export

* All normal materials with color, brightness, bitmaptexture, speculars and refraction
* Material assignments
* Layernames and assignments
* Hierarchies
* Polygon objects
* Normals and UVs of polygon objects
* Splines (approximated by linear lines)
* Lights
* Cameras
* Joints (binding is not supported))
* Position-/scale-/rotation-animation (no tangents)

Import

* All materials and effects included in the "profile_common"
* Material assignments
* Layernames and assignments
* Hierarchies with instances
* Meshes of all kinds with normals and UVs
* Splineobjects are recreated using lines and linestripes with other polygon objects
* Lights
* Cameras
* Joints (binding not supported)
* Position-/scale-/rotation-animation (no tangents)

 
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License Server

For educational institutions and production facilities managing multiple licenses of CINEMA 4D, Release 11 introduces robust license server technology that makes the management of numerous licenses and groups of licenses with various module configurations a breeze.

Network administrators can define groups, assign individual licenses, modules and extension kits, and define a unique lease time for each group. This means you can allow laptop users to extend their lease for offsite work, or give a specific project group access to additional modules. All this control means you can make more effecient use of your investment in CINEMA 4D.

 
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Projection Man Parameter

Projection Man

With Release 11 you can now leverage the same powerful matte-painting system developed by MAXON exclusively for Sony Pictures Imageworks and used in blockbuster features such as Polar Express, Open Season and Beowulf.

Digital matte painting provides much of the magic of movies, utilizing camera mapping to project detailed paintings onto simple geometry to create an environment that a 3D camera can move around and through. Projection Man revolutionizes the workflow for creating digital mattes, making it simple to setup an initial painting and even easier to patch the matte when necessary.

Tight integration with Adobe Photoshop and MAXON's own 3D-painting system BodyPaint 3D makes it easy to edit and manipulate extensive digital mattes so that long, wild camera rides are possible. Whether you're ballooning over a city, shooting rapids, flying off cliffs or simply creating a basic set extension, you'll be amazed at the power and speed of the Projection Man matte painting workflow.
 
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New Brushes

3D-Painting Improvements

CINEMA 4D R11 contains outstanding enhancements to the 3D painting toolset, allowing to paint rich detailed textures directly on your 3D model. New Blur, Sharpen and Colorize tools make it easier than ever before to tweak your textures, and all paint tools now retain their own independent settings.

It's now simple to create and manage brush presets for your own use or for sharing within a team or the CINEMA 4D community. You can even take advantage of the larger Photoshop community with BP's new ability to import Photoshop brushes in the ABR format.

Your WACOM tablet provides more power than ever before, because any brush parameter can be controlled by the rotation of the 6D Art Pen, in addition to Pressure, Tilt, Direction and the Airbrush Finger Wheel. And for those times when you need to tweak a texture outside BodyPaint 3D, you can easily add a layer displaying the UV mapping of the object and export the texture as a layered PSD.
 
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MAXON Service Agreement

The "MAXON Service Agreement" (MSA) is optionally available to MAXON customers. Participating customers are kept up-to-date with the newest releases of CINEMA 4D and/or BodyPaint. As soon as a new software version is available MSA participants will receive these automatically, allowing participants to immediately take advantage of all new features and advancements.

The MAXON Service Agreement is ideal for companies working with fixed budgets - no more surprises when planning next year's expenses. In addition to the most up-to-date software version, MSA participants also receive enhanced services such as preferred support status, expanded use of software or discounted admission to special events.

 
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Improvements
 
Native 64-Bit Mac Leopard Architecture
CINEMA 4D Release 11 has been completely re-engineered to take full advantage of Mac OS X 10.5. As a native 64-bit Cocoa application, CINEMA 4D can be used in 64-Bit mode to utilize greater RAM resources so you can build and render more complex projects. All 64-Bit processors are supported, so you can tap into this power whether you've got a MacPro featuring Intel's Quad-Core Xeon processors, a MacBook Pro featuring the Intel Core Duo, or even a G5 PowerMac. CINEMA 4D still works in 32-Bit mode as well for compatibility with your existing plugins - choosing between the two modes is as easy as flipping a switch.
Navigate with 3Dconnexion on Mac and PC
CINEMA 4D users on Windows have long enjoyed support for 3Dconnexion's revolutionary 3D mice, such as the SpaceMouse and SpacePilot. Now Macintosh users can take advantage of the SpaceNavigator and SpaceExplorer to navigate within your CINEMA 4D scenes. Whether you use a Mac or PC, you simply open the 3D Mouse dialog to enable the device and choose what axes or objects to control. The final frontier of 3D navigation awaits.

Online-Updater

Stay up-to-date with CINEMA 4D's Online Updater
Release 11 now checks for updates automatically each time it's launched, so you can quickly and easily apply fixes and enhancements to CINEMA 4D's functionality, help content or presets. If you're in the middle of an important project, you can choose to download an update later or archive your existing installation just in case. Of course, updates can still be applied manually if your workstation is off the grid.

User Data Management
QuickTime / 3.1MB

Create Custom Interface Elements with the User Data Manager
CINEMA 4D's user data parameters let you build a custom interface for object presets or character rigs. In Release 11, you've got more control than ever before with an enhanced manager that allows you to arrange parameters in multiple columns, collapsible groups or new Attribute Manager tabs. You can choose whether parameters are animatable, define their default value, and control their appearance and behavior to a greater degree than even before. And even if you don't get into this degree of customization, you'll benefit from enhanced presets that take advantage of these new options.

Render Settings

Ready your renders
The optimized Render Settings dialog in Release 11 makes it quick and easy to setup your renders, so you can spend more time rendering and less time adjusting settings. Options such as Global Illumination and Sketch & Toon settings now appear only when you need them, and third-party render engines can be integrated more seamlessly into the settings dialog. An extensive list of output presets for screen and print allows you to quickly set the render size, resolution pixel aspect and frame rate. An updated preset system allows you to store hierarchal presets within the scene, so each preset affects only the settings you choose. In much the same way, you can store Difference Presets within the Content Browser that modify only the chosen settings. With the Release 11 Render Settings dialog, it's easy to make your work flow from scene to screen.

Glas Absorbtion

Render realistic transparency
Release 11 helps you achieve greater realism when rendering glass and other transparent objects, using new options to control absorption and reflections. As transparent objects absorb light, they start to appear more opaque and reveal their original color. Now you can define both the distance from the surface at which the object will become opaque and the color of the opaque areas. You can also use the new Exit Reflections option to specify whether the object should be interpreted as solid or hollow when calculating reflections.

Doodle Example Movie
QuickTime / 2.8MB

Doodle your way to greater efficiency
CINEMA 4D's Doodle tool allows you to draw directly in the editor view, to previsualize animation or add other annotations to the scene. You can mark out animation with doodles at different keyframes, and ghost the previous and next doodle to work out animation. Doodles aren't confined to the viewport - you can render them with the scene or export them as images. If you're working in a team, Doodle makes it easy to comment on work in progress; and if you're a solo artist Doodle can be helpful in planning out your projects.
Custom Material Channel
Expanding on its well known reputation for easy integration into any production pipeline, CINEMA 4D R11 now includes the ability to create custom material channels. Utilizing the integrated BodyPaint 3D functionality you can even paint on these custom channels. Whether you need to define custom maps for a game engine, or hair density maps for a feature film character, you can enjoy the ease of painting directly on your 3D objects.
 
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New in CINEMA 4D Release 11

* General 64-bit support for MacOS X 10.5.
* 3D mouse for MacOS
* COLLADA import and export
* Projection Man: high end 3D matte painting toolset
* Application can now be registered online
* Online Updater
* User-specific configuration files are saved to the user folder
* Command line parameter for modifying configuration file paths
* Integrating sound into rendered videos
* This key can be defined to emulate the right mouse button on a MacOS

* Interface An unintentional modification of the layout can be prevented by enabling the Lock Layout command
* Scripts linked to icons can be modified directly in the Script Manager
* Switching between tablet and mouse modes via shortcut (Windows) or automatically (Macintosh)
* Show tool cursor
* The Stage Object can be deactivated
* Post effects, incl. all parameters, can be copied to other scenes
* Vibrate tag now also works with object coordinate system
* Custom seed value for all noise functions
* Gradient overshoot can be prevented
* Expanded editing functionality by multiple selection
* Parameters of linked elements displayed in the Attribute Manager
* Expanded selection of list items
* Using existing elements to create GUI elements for user data
* Create C.O.F.F.E.E. code to define parameter values
* Selected Render Settins can be displayed in the Attribute Manager
* Vastly improved User Data display and management
* QuickTime videos and sound filed can be played in the Content Browser (Mac only)
* Easily create multilingual presets in the Content Browser
* When copying materials in the Content Browser bitmaps associated with those materials can also be copied
* Selecting CINEMA 4D or system color picker
* Paging through the help files
* The help system displays the corresponding help text when the cursor is placed over objects or tags in the Object Manager
* The Doodle tool lets you sketch in the Editor Window. A great annotation / collaboration tool
* Doodles can also be integrated into renderings
* Access to Layer Browser functions at element level

* Animation Integration on a non-linear animation system (NLA)
* All relevant functions in the Timeline¡¦s Edit menu also work with Motion Clips
* Filtering Motion Sources
* New Timeline mode: ?Motion Modus¡§
* Move and Scale also works with Motion Clips
* The Motion System has its own Timeline mode for displaying Motion Sources and Motion Clips
* Motion Clips - an integral part of the Motion System
* The Motion System tag contains animation and motion layers
* Motion Layers for mixing Motion Clips; Animation Layers for mixing conventional animations
* Add Animation Layer command
* 'Add Motion Clip' function turns conventional animations into Motion Clips
* Add Empty Motion Layer command
* Using the Pivot Object, Motion Clips can be modified interactively in the Viewport
* Keys can be arranged left-justified
* Key creation for all objects contained in a Selection object
* Sound curves displayed in the Animation Palette
* Show active animation layer Keys only
* 'Bake' functionality for animations expanded
* New Key Reducer algorithm treats curves more gently
* Increasing velocity can be temporarily set to a constant velocity
* Ghosting, or ?onion skinning¡§ can be enabled for animations using the Display tag
* Easy Constraint object setup via commands
* Individual Constraint options can be enabled or disabled separately
* Gravity, offsets, rotaton and scale springs for Spring Constraint
* Mirror function for Constraing object

* Rendering Realistic-looking glass using Absorption
* More realistic reflections
* Exit Reflections can be disabled
* Improved Enhanced OpenGL texture quality thanks to MIP mapping
* Improved Enhanced OpenGL texture quality thanks to antialiasing
* Consistent noise in Area shadows
* Improved organization of Render Settings options
* Vastly improved resolution settings for rendering
* Only render soft shadows
* Object (Texture) baking can replace original objects
* New Pixel Shader

 
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Global Illumination

Achieve greater rendering realism with the completely-new Global Illumination engine in the Advanced Render 3 module for CINEMA 4D Release 11. Global Illumination provides a more accurate representation of scene lighting by taking into account light which bounces between objects.

CINEMA 4D's Global Illumination engine has been completely rewritten from the ground up to take advantage of the latest algorithms and computer hardware, offering an irradiance (IR) mode for outstanding quality and a quasi-Monte-Carlo (QMC) algorithm for breathtaking speed.

The Global Illumination engine can even utilize an HDRI-based sky for outstanding image-based illumination.

Global illumination settings are easy to understand and tweak in R11's optimized Render Settings dialog.

Wherever your 3D projects take you - from realistic outdoor vistas using physical sky settings, to indoor scenes with artificial light or even abstract motion graphics that need extra punch, AR3 provides the flexibility to get the realism you need without spending hours tweaking

CineMan - the CINEMA 4D connection to Renderman

Pixar's RenderMan has become the standard in the motion picture industry, not just for its use on films but also as a format for exchanging rendering data. With Release 11, the Advanced Render 3 module includes support for the RIB format so you can render your CINEMA 4D projects utilizing Pixar's Render Man Pro Server, or other Renderman-compliant engines including 3Delight from dna research and AIR by SiTex Graphics.

CineMan translates the entire CINEMA 4D scene, including lights and materials to a RenderMan-complaint RIB file. CINEMA 4D shaders are immediately available in RenderMan, and RenderMan shaders can even be used within CINEMA 4D as long as a compatible render engine is selected. Best of all, third-party render engines integrate seamlessly into CINEMA 4D, providing editor rendering and material previews.

CineMan offers the flexibility to allow power users to leverage all that the RenderMan standard has to offer, making it easy to fit CINEMA 4D into any professional pipeline.

Cineman supports the following RenderMan engines:

* Pixar's RenderMan Pro Server (Win & Mac)
* dna research 3Delight (Win & Mac)
* Sitex Graphics AIR (Win only, software not available for Mac)

   
New in Advanced Render 3

* Completely reworked Global Illumination
* Old GI settings can be converted
* Light Objects can be excluded from GI
* Auto Light must no longer be disabled when using GI
* Functionality for improving Global Illumination at object level
* The new Ozone parameter helps create realisic dusk/dawn scenes
* Physical Sky offers more realistic renderings
* Several new Sun parameters
* Numerous new Sun parameters
* New atmospheric effect for creating realistic haze for distant objects
* 2D Cloud shadow can be disabled
* The blue Sky Dome light can now be disabled
* Two new parameters that influence a sky¡¦s GI emission
* Support for external RenderMan render engine and RenderMan-compatible AIR and 3Delight renderer engines

 
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