Non-Linear Animation ¡E Ghosting ¡E Render Speed ¡E Collada ¡E License Server ¡E Projection Man ¡E 3D Painting ¡E Service Agreement ¡E Improvements ¡E New Feature List ¡E Advanced Render 3 |
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Non-Linear Animation
Move beyond the keyframe with the new non-linear animation system in CINEMA 4D Release 11. With non-linear animation, it's easy to build, layer and loop discreet motions containing hundreds of keyframes in complex hierarchies. You can easily block out animation based on predefined motions and build upon the basic movement by overlaying additional keyframes or motions. |
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Animation Layers Animation layers allow you to build up a complex movement from individual layers, much like editing an image. You can block out the basic movement on one layer, then refine the motion with secondary animation layered on top. Define the "opacity" of each animation layer to control its influence over the final movement. In fact, you can animate the mix strength of each layer. Animation layers even work with complex hierarchies, allowing you to layer the animation of even the most complex character rigs. |
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Motion Clips Motion Clips provide true non-linear animation functionality by allowing you to group complex keyframe animations on an entire hierarchy into a single clip that can be easily moved, layered or looped. Whether you're building motions for a character, defining presets animations for motion graphics or designing mechanical simulations, you can easily create a library of motions that can be dragged and dropped like video clips to define the final animation. |
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CINEMA 4D automatically blends between each motion, or allows you to define the length and curve of the transition. Each clip can easily be looped, scaled or cropped; and just as with animation layers, motion clips can be layered with individual mix strength settings for each layer. The animation itself can be easily repositioned in 3D space using CINEMA 4D's new Pivot Object, making it easy to integrate your motions with one another and place the animation within the 3D environment. |
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Pivots These little helpers come in handy if you need to change the direction of e.g. a walking character, without changing the walkcycle itself. Or if the character walks upon a moving surface (elevator, escalator). In this case only the pivot needs to be animated (move or rotate) and the character follows immediately. |
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Ghosting Ghosting, also known as onion-skinning, is a technique from traditional 2D animation which allows you to analyze a series of frames of animated objects before and after the frame you are currently viewing. This enables you to easily analyze the animation of an object, so you can fine-tune its motion. Release 11 incorporates the ability to show all or selected frames, in different display modes (object, points, axis, trails, and speed vector) for meticulous animation control. It's even possible to define fixed keyframes that stay visible during the whole playback of an animation. |
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Twice as fast
While CINEMA 4D has always been known to be fast, our developers are never ones to rest on their laurels. Once again, they have been able to squeeze out even more processing power from the latest CPUs. In a test of over 29 different scenes and settings, Release 11 rendered an average of twice as fast as Release 10.5. Of course, results will vary depending on the project and render settings. |
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Test System Windows * Intel Core2Quad Q6600 Test System Mac OS X * 2x Intel Dual-Core Xeon |
Release 11 Rendering Test Methodology Types of Project Files Testing Procedure |
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Results Render times were results valued in a speed factor (old time / new time). The two highest and two lowest values were excluded from the median. The remaining test scores resulted in a speed up factor of 2.1. Render quality differences between releases was not factored in because it could not be qualitatively measured. |
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1.3x Faster |
1.6x Faster |
2.6x Faster |
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3.2x Faster |
5.4x Faster |
9.5x Faster |
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Collada Support |
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Export * All normal materials with color, brightness, bitmaptexture, speculars and refraction |
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| Import * All materials and effects included in the "profile_common" |
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License Server
For educational institutions and production facilities managing multiple licenses of CINEMA 4D, Release 11 introduces robust license server technology that makes the management of numerous licenses and groups of licenses with various module configurations a breeze. Network administrators can define groups, assign individual licenses, modules and extension kits, and define a unique lease time for each group. This means you can allow laptop users to extend their lease for offsite work, or give a specific project group access to additional modules. All this control means you can make more effecient use of your investment in CINEMA 4D. |
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Projection Man Parameter |
Projection Man With Release 11 you can now leverage the same powerful matte-painting system developed by MAXON exclusively for Sony Pictures Imageworks and used in blockbuster features such as Polar Express, Open Season and Beowulf. Digital matte painting provides much of the magic of movies, utilizing camera mapping to project detailed paintings onto simple geometry to create an environment that a 3D camera can move around and through. Projection Man revolutionizes the workflow for creating digital mattes, making it simple to setup an initial painting and even easier to patch the matte when necessary. |
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Tight integration with Adobe Photoshop and MAXON's own 3D-painting system BodyPaint 3D makes it easy to edit and manipulate extensive digital mattes so that long, wild camera rides are possible. Whether you're ballooning over a city, shooting rapids, flying off cliffs or simply creating a basic set extension, you'll be amazed at the power and speed of the Projection Man matte painting workflow. |
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New Brushes |
3D-Painting Improvements
CINEMA 4D R11 contains outstanding enhancements to the 3D painting toolset, allowing to paint rich detailed textures directly on your 3D model. New Blur, Sharpen and Colorize tools make it easier than ever before to tweak your textures, and all paint tools now retain their own independent settings. It's now simple to create and manage brush presets for your own use or for sharing within a team or the CINEMA 4D community. You can even take advantage of the larger Photoshop community with BP's new ability to import Photoshop brushes in the ABR format. |
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Your WACOM tablet provides more power than ever before, because any brush parameter can be controlled by the rotation of the 6D Art Pen, in addition to Pressure, Tilt, Direction and the Airbrush Finger Wheel. And for those times when you need to tweak a texture outside BodyPaint 3D, you can easily add a layer displaying the UV mapping of the object and export the texture as a layered PSD. |
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MAXON Service Agreement
The "MAXON Service Agreement" (MSA) is optionally available to MAXON customers. Participating customers are kept up-to-date with the newest releases of CINEMA 4D and/or BodyPaint. As soon as a new software version is available MSA participants will receive these automatically, allowing participants to immediately take advantage of all new features and advancements. The MAXON Service Agreement is ideal for companies working with fixed budgets - no more surprises when planning next year's expenses. In addition to the most up-to-date software version, MSA participants also receive enhanced services such as preferred support status, expanded use of software or discounted admission to special events. |
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Improvements |
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Native 64-Bit Mac Leopard Architecture CINEMA 4D Release 11 has been completely re-engineered to take full advantage of Mac OS X 10.5. As a native 64-bit Cocoa application, CINEMA 4D can be used in 64-Bit mode to utilize greater RAM resources so you can build and render more complex projects. All 64-Bit processors are supported, so you can tap into this power whether you've got a MacPro featuring Intel's Quad-Core Xeon processors, a MacBook Pro featuring the Intel Core Duo, or even a G5 PowerMac. CINEMA 4D still works in 32-Bit mode as well for compatibility with your existing plugins - choosing between the two modes is as easy as flipping a switch. |
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Navigate with 3Dconnexion on Mac and PC CINEMA 4D users on Windows have long enjoyed support for 3Dconnexion's revolutionary 3D mice, such as the SpaceMouse and SpacePilot. Now Macintosh users can take advantage of the SpaceNavigator and SpaceExplorer to navigate within your CINEMA 4D scenes. Whether you use a Mac or PC, you simply open the 3D Mouse dialog to enable the device and choose what axes or objects to control. The final frontier of 3D navigation awaits. |
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Online-Updater |
Stay up-to-date with CINEMA 4D's Online Updater Release 11 now checks for updates automatically each time it's launched, so you can quickly and easily apply fixes and enhancements to CINEMA 4D's functionality, help content or presets. If you're in the middle of an important project, you can choose to download an update later or archive your existing installation just in case. Of course, updates can still be applied manually if your workstation is off the grid. |
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User Data Management |
Create Custom Interface Elements with the User Data Manager CINEMA 4D's user data parameters let you build a custom interface for object presets or character rigs. In Release 11, you've got more control than ever before with an enhanced manager that allows you to arrange parameters in multiple columns, collapsible groups or new Attribute Manager tabs. You can choose whether parameters are animatable, define their default value, and control their appearance and behavior to a greater degree than even before. And even if you don't get into this degree of customization, you'll benefit from enhanced presets that take advantage of these new options. |
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Render Settings |
Ready your renders The optimized Render Settings dialog in Release 11 makes it quick and easy to setup your renders, so you can spend more time rendering and less time adjusting settings. Options such as Global Illumination and Sketch & Toon settings now appear only when you need them, and third-party render engines can be integrated more seamlessly into the settings dialog. An extensive list of output presets for screen and print allows you to quickly set the render size, resolution pixel aspect and frame rate. An updated preset system allows you to store hierarchal presets within the scene, so each preset affects only the settings you choose. In much the same way, you can store Difference Presets within the Content Browser that modify only the chosen settings. With the Release 11 Render Settings dialog, it's easy to make your work flow from scene to screen. |
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Glas Absorbtion |
Render realistic transparency Release 11 helps you achieve greater realism when rendering glass and other transparent objects, using new options to control absorption and reflections. As transparent objects absorb light, they start to appear more opaque and reveal their original color. Now you can define both the distance from the surface at which the object will become opaque and the color of the opaque areas. You can also use the new Exit Reflections option to specify whether the object should be interpreted as solid or hollow when calculating reflections. |
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Doodle Example Movie |
Doodle your way to greater efficiency CINEMA 4D's Doodle tool allows you to draw directly in the editor view, to previsualize animation or add other annotations to the scene. You can mark out animation with doodles at different keyframes, and ghost the previous and next doodle to work out animation. Doodles aren't confined to the viewport - you can render them with the scene or export them as images. If you're working in a team, Doodle makes it easy to comment on work in progress; and if you're a solo artist Doodle can be helpful in planning out your projects. |
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Custom Material Channel Expanding on its well known reputation for easy integration into any production pipeline, CINEMA 4D R11 now includes the ability to create custom material channels. Utilizing the integrated BodyPaint 3D functionality you can even paint on these custom channels. Whether you need to define custom maps for a game engine, or hair density maps for a feature film character, you can enjoy the ease of painting directly on your 3D objects. |
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New in CINEMA 4D Release 11 * General 64-bit support for MacOS X 10.5. * Interface An unintentional modification of the layout can be prevented by enabling the Lock Layout command * Animation Integration on a non-linear animation system (NLA) * Rendering Realistic-looking glass using Absorption |
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Global Illumination
Achieve greater rendering realism with the completely-new Global Illumination engine in the Advanced Render 3 module for CINEMA 4D Release 11. Global Illumination provides a more accurate representation of scene lighting by taking into account light which bounces between objects. CINEMA 4D's Global Illumination engine has been completely rewritten from the ground up to take advantage of the latest algorithms and computer hardware, offering an irradiance (IR) mode for outstanding quality and a quasi-Monte-Carlo (QMC) algorithm for breathtaking speed. |
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The Global Illumination engine can even utilize an HDRI-based sky for outstanding image-based illumination.
Global illumination settings are easy to understand and tweak in R11's optimized Render Settings dialog. Wherever your 3D projects take you - from realistic outdoor vistas using physical sky settings, to indoor scenes with artificial light or even abstract motion graphics that need extra punch, AR3 provides the flexibility to get the realism you need without spending hours tweaking |
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CineMan - the CINEMA 4D connection to Renderman
Pixar's RenderMan has become the standard in the motion picture industry, not just for its use on films but also as a format for exchanging rendering data. With Release 11, the Advanced Render 3 module includes support for the RIB format so you can render your CINEMA 4D projects utilizing Pixar's Render Man Pro Server, or other Renderman-compliant engines including 3Delight from dna research and AIR by SiTex Graphics. |
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CineMan translates the entire CINEMA 4D scene, including lights and materials to a RenderMan-complaint RIB file. CINEMA 4D shaders are immediately available in RenderMan, and RenderMan shaders can even be used within CINEMA 4D as long as a compatible render engine is selected. Best of all, third-party render engines integrate seamlessly into CINEMA 4D, providing editor rendering and material previews.
CineMan offers the flexibility to allow power users to leverage all that the RenderMan standard has to offer, making it easy to fit CINEMA 4D into any professional pipeline. |
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Cineman supports the following RenderMan engines: * Pixar's RenderMan Pro Server (Win & Mac) |
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New in Advanced Render 3
* Completely reworked Global Illumination |
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