Major features of V-Ray™ for 3dsmax™ :

I. Architecture
(*) Object-oriented API
(*) Fully multithreaded
(*) Unified sampling system based on Schlick sampling
(*) Distributed rendering
(*) Efficient shading system specifically optimized for ray-tracing II. Geometry
(*) Efficient geometry handling
(*) On-demand geometry creation
(*) On-demand geometry loading from disk files
(*) Displacement mapping
(*) Catmull-Clark and Loop subdivision surfaces
(*) Extensible with custom geometric primitives through the V-Ray SDK

III. Image sampling
(*) Different sampling methods.
(*) Full-scene antialiasing.
(*) Progressive path tracing.
(*) Support for additional render elements (diffuse, reflection, GI etc). IV. Illumination
(*) Physically accurate full global illumination solutions
(*) Different GI algorithms: path tracing, irradiance cache, photon maps, light cache.
(*) Reusable GI solutins for accelerated rendering of walk-through animations.
(*) Physically accurate area lights.
(*) Extensible with custom lights through the V-Ray SDK.

V. Shaders
(*) Advanced material
(*) Blurry reflections/refractions
(*) Accurate hilights
(*) Sub-surface scattering
(*) Extensible with custom shaders through the V-Ray SDK VI. Camera effects
(*) Depth-of-field with bokeh effects
(*) Accurate motion blur
(*) Extensible with custom cameras through the V-Ray SDK

VII. Extras
(*) Toon effect
(*) Fur generator
(*) Extended matte/shadow capabilities
(*) Support for Render-to-Texture mode of 3dsmax VIII. Frame buffer
(*) V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements.
(*) Direct rendering to disk for extremely large images. Rendered images can be converted to OpenEXR files or imported back into 3dsmax.

(*) all the features are subject to change without special notice.

 

   
   
   

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